Again, Peter Jackson’s films remain a dramatic high point Game of Thrones had eight mostly-celebrated seasons of prestige television recent productions like Netflix’s adaptation of The Witcher novels dive into a more overlooked set of stories. In general, pseudo-medieval fantasy is nothing new to movies or television. Several other terms in early D&D were changed as a result of this legal complication and it’s a reminder that, despite the innovation of D&D as a roleplaying game, it largely existed as a way to inhabit the fantasy world established by The Lord Of The Rings.ĭ&D kind of is to Lord Of The Rings what, say, Uncharted is to Tomb Raider, which itself is a gender-bent simulation of Indiana Jones. Quite literally in D&D’s case: The reason we call “Halflings” in D&D “Halflings” and not “Hobbits” is because Tolkien Enterprises wasn’t too amused with D&D creator Gary Gygax’s appropriation of ol’ J.R.R’s setting. If D&D’s thematic and fictional inheritance can be traced back to a single point, we probably arrive at Tolkien.
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You’re gonna see things today and then eventually when the movie comes out, you know, that you’ve been playing or hearing about or imagining for years and now that we have the visual effects technology, and also practical effects, in the movie we’re able to bring this to life and that’s just so exciting to us.Īrguably, we’ve already had the “perfect” D&D movie thanks to Peter Jackson’s adaptations of The Lord Of The Rings in the 2000s - which, if I’m being honest, do chart a bit too close to “action movie” for my taste, but otherwise were a memorable display of special effects talent across many disciplines and were a very solid tribute to the original works. It’s the chance to bring to life these creatures, these places, these people that we’ve only been able to sort of imagine in our heads and to give solid matter to that.
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You might be wondering, even if you’re a long-time D&D fan and roleplayer like myself: why does this movie exist? Do we need an adaptation of a game that was largely inspired by other pseudo-medieval fantasy works, a game that’s usually enjoyed in a very long-form, non-linear format, often in private settings? And hasn’t Critical Role and others proven that there’s an audience for a slightly more theatrical version of just the hobby itself? And fine, if there is to be a movie, should it look so much like every other modern action Hollywood production?Īt the D&D movie’s panel during this year’s San Diego Comic Con, Jonathan Goldstein, the co- writer and director of the upcoming film, shed some light on what makes him most excited about producing this film and adds a bit of insight into why they’re making it in the first place: The hobby has arguably never been hotter. It’s not hard to see why commercial interests have seen an opportunity to strike while the iron is hot. In the last five or so years, particularly after the fifth edition of the game was published in 2014 with a set of rules that managed to be more learnable yet still dynamic enough to suit the diehards, the game, and roleplaying games in general, have exploded in popularity, with podcasts that capture actual in-game sessions of D&D and last for hours, raking in millions and millions of views and passionate fans. The duo had previously worked on Spider-Man: Homecoming, as well as many other films, and they’re directing this upcoming adaptation of the world’s most popular roleplaying game, with Jeremy Latcham, who produced many defining modern Marvel films.ĭ&D emerged in the mid ‘70s and has faded in and out of popular consciousness over the decades.
It arrives after a Mordor-bound journey that started with a legal dispute back in 2013, charting out across a Hollywood trip through the many circles of production hell before the oh-so precious intellectual property landed a script with Jonathan Goldstein and John Francis Daley behind the pen. The trailer for D&D’s second chance on the big screen dropped on July 21 of this year, revealing the actors, a taste of the plot, and the title: Dungeons & Dragons: Honour Among Thieves. And based on comments from those making the film at this year’s San Diego Comic Con, there’s a very direct reason for this: This movie is being produced with Marvel films in mind and a narrow focus on special effects. Though I’d argue it has a much more alluring colour palette than your standard, often dry, modern comic book adaptation, the latest trailer for the tabletop-based movie otherwise reveals the calculated Hollywood formula we’re all familiar with by now. You’d be forgiven for thinking that the new Dungeons & Dragons movie looks a lot like a Marvel film.